David's Day off is a project that I worked on for an indiecade game jam. The game was made over the course of about 48 hours, and was made to pay homage to our professor, David Abzug. My contributions to the project included designing a filter to bitcrush all the sound effects in the game, composing music and musical stingers, and recording and implementing voice lines. The game placed 3rd overall in the game jam, as well as 3rd in gameplay mechanics.
Enemy Sound Effects
Weapon Sound Effects
Voice Lines (From David Abzug himself)